Guiliani - Graphical User Interface (GUI) Software Framework with library and tools
Guiliani is a C++ software framework enabling the creation of visually appealing, hardware and OS platform independent GUIs for embedded systems.
Guiliani adopts the philosophy of “write once”, “compile for & run on target hardware”. Once a Guiliani application has been developed, it can run natively on supported target platforms. When using Guiliani, the usual development workflow is to design the application on a PC and target a set of embedded platforms for production release, like for example a PocketPC running WinCE or a Smartphone running Linux, the porting effort being very minimal.
Guiliani features very high quality visual appearance using sub-pixel rendering, including advanced functionality such as alpha blending and anti-aliasing, making optimum use of the underlying graphics API. This enables development of appealing GUIs for applications running on a wide range of embedded devices, ranging from cost-optimized to high-end hardware platforms.
Guiliani supports a number of Graphics libraries and operating systems.
WinCE 5.0, 6.0
Additional libraries and operating systems can be supported easily just by developing the related hardware abstraction layer classes.
Guiliani's small hardware footprint and optimized runtime requirements allow a wide range of applications to be developed, for example:
- Mobile phone interface & applications
- Navigation systems
- Infotainment devices
- Professional systems: Measuring / Test instruments
- Medical portable devices
- Ticket Vending machines, Cash boxes
- EIB and LON devices (building communications, e.g. touch control units)
- Set-top-boxes, Multi Media devices: MP3 / DVD
A key feature of Guiliani is the built-in support for animations and effects. This includes, for example, transition effects when switching menus, soft-scrolling within list-boxes and support for animated bitmaps.
- Support for Subpixel-accurate rendering
- Animations - Motion blur
- Support for alpha transparencies
- Smart redraw Mechanism - Follows the “dirty rectangle” approach
- Animation timers
- Alpha Shodaws
- Support for multiple independent dirty rectangles for minimized redraw and maximum performance
Guiliani is aimed at an international market: it offers the possibility to switch between languages at runtime with minimal programming effort.
Text & Font Features
- Font Engine Support - FreeType fonts
- UNICODE support - UTF16
- Text alignments - left, right, top, bottom, centred
- ClearType windows fonts
- SDL Font Engine
- eGML Fonts
- automatic word-wrap
Guiliani follows a clearly defined, object-oriented approach implementing several widely established and approved design patterns including Observer, Chain-of-Responsibility or Composite-Object-Patterns. To help faster development of GUI, Guiliani offers pre-defined widgets APIs
- Set of pre-defined widgets - CompositeObjects
Guiliani has been fully ported on TES D/AVE 2D driver , eGML, eVRU. Evaluation kits are available for the above ports and also available are development kits for
- x86 Windows XP
- x86 Linux
- C64x/ARM DaVinci
Watch demo video
|Guiliani OpenGL ES WARP Demo||Media Cube with Guiliani & OpenGL-ES